dnd 5e vitriolic sphere. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. dnd 5e vitriolic sphere

 
The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that pointdnd 5e vitriolic sphere  Casting Time: 1 action

Wall of Fire – 4. Range: 60 ft. EE. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. Vitriolic Sphere: Death by Slug Puke. It’s an acid bomb that explodes in your enemies’ faces. 4th-level evocation. { {5e Subclass Spells Table 2 |name=Bombardier. On a failed save, the creature is enclosed for the duration. At the end of each of the target's turns before the spell. Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. Vitriolic Sphere: Death by Slug Puke. Bladesingers via Wizards of the Coast. Each creature in that. So sure, a creature that’s 11 ft. 170 Tags: sorcerer wizard level4 action evocation. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration:. Range: 150 feet. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. Sickening Radiance XGtE: This spell is very easy to. Spell Resistance: Yes. 持續時間: 立即. Vitriolic Sphere. Spell areas in the shape of a sphere normally extend in straight lines from the point of origin to the radius of the spell. I…D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSymbol: Balanced scales resting on a warhammer. 4th-level evocation. 231) Conjuration ( Creation ) [ Acid ] Level: Sorcerer 5 , Wizard 5 , Components: V , S , M , Casting Time: 1 standard action Range:. Each creature in that area must make a Dexterity saving. Cleric Handbook: DnD 5th Edition Class Guide – RPGBOT. The sphere's blindness effect on creatures with less than 8 HD lasts 2d4×10 minutes. Range: 150 feet. The only restriction is that the attack's target has to be adjacent to the sphere, but a close blast 1 or a [non-provoking] ranged 1 attack has the same effect. Cold. The sphere’s space is difficult terrain. An artificer's homunculus can have as many Hit Dice as its master's Hit Dice minus 2. There are many kingdoms,. Melf’s Acid Arrow and Vitriolic Sphere were good candidates, but even those prime spells would barely see a difference in their average damage from Elemental Adept. On a failed save, the creature is enclosed for the duration. For the purposes of this article, “ Blaster ” means a caster. The effects of different spells add together while the durations of those spells overlap. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. When a creature moves into. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. That list is: 1st – Disguise Self, Silent Image. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game. Note that I play kind of fast and loose with the term “AoE. com You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. Each creature in that area must make a Dexterity saving throw. But Vitriolic Sphere deals acid damage, and instead of dealing the. You unleash the power of your mind to blast the intellect of up to ten creatures of your choice that you can see within range. Dispel Magic. The 5e version didn’t offer spell slots at all because the class would have just been an eldritch knight plays shots. A regular vitriolic sphere has a minimum damage of 15 and an average damage of around 37 while the adept vitriolic sphere has a minimum damage of 30. School: Evocation. 20. Range: 150 feet. You have advantage on the attack roll if the target is in the sphere. Those affected by this spell can see each other and themselves as if unaffected by the spell. Genshin Impact + D&D: Vision Mechanic? So like the title suggests, this is about the game Genshin Impact in D&D. The Hexvoker is a popular concept. Sickening Radiance. A 10-foot-radius invisible sphere of antimagic surrounds you. Zephyr Strike. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. Spells can be filtered by:. We read it and read it and became confused on one point. These are: Line. 10. Watery Sphere. Sphere of Annihilation. 你指定距離之內的一點,一顆發光的1英尺直徑的強酸球飛向那裏爆炸,酸液飛濺到20英尺半徑內的球形區域. Choose an area of flame that you can see and that can fit within a 5-foot cube within range. 205) är: Combining Magical Effects. Range: 30 feet. Source: Xanathar's Guide to Everything, DND 5e Wiki. Vitriolic Sphere. Metacreativity. Spheres of Force (5e Equipment) Stone Sphere (5e Spell) Storm Sphere (5e Spell) Superspeed Spheres (5e Spell) Unstable Sphere (5e Spell) Vitriolic Sphere (5e Spell) Wary Sphere (5e Spell) Watery Sphere (5e Spell) 5e SRD. 5 (average on a failed save) acid damage, level 4 fireball does between 31. It will be for roleplaying reasons (two personalities), but I also want to optimize it. Components. At the successful casting of the spell, you conjure a sizzling emerald sphere. Hit: 10 (2d6 + 3) bludgeoning damage. Sadly force damage doesn't work with the Elemental Adept feat (force isn't an option). The sphere can hover but no more than 10 feet off the ground. School. An unwilling creature must make a Dexterity saving throw. The sphere’s space is difficult terrain. Basically, you conjure a vine which sprouts from the ground in an unoccupied space any of your choice which is available to see within a range from. Cold. Resilient Sphere. Description. (Background story: basically a spy trained in Yuan-Ti territory until they. Affected creatures take 1d4 points of acid damage per caster level (maximum 15d4) and must succeed on a Reflex save or risk taking damage in the following 2 rounds (6d4 points of damage in the second round and 3d4 points of damage in. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. All creatures in a 10-foot-radius sphere are forced to complete a Wisdom saving throw or be affected by the spell. Of course, Vitriolic Sphere skyrockets with Elemental Adept as it's easier to hit a 1 with a d4 than with a d6. A full preview is available so you can check out whether the supplement is for you before buying, though any support is appreciated <3. You touch a point and infuse an area around it with holy (or unholy) power. These magic tattoos feature a design that heavily focuses on a specific color. Grasping Vine D&D 5th Edition. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. choose a number of wizard spells from your spellbook. Blazing orbs of fire plummet to the ground at four different points you can see within range. This addition dramatically expands the. 3rd – Darkness, Phantasmal Force. Each creature in that area must make a. Wizards have been in Dungeons & Dragons since its very earliest days, and the School of Evocation is one of the most iconic wizard subclasses. Vitriolic Sphere: Drop of giant slug bile: 4: Wall of Fire: Small piece of phosphorus: 4: Watery Sphere: Droplet of water: 5: Awaken: Agate, 1000gp: 5: Bigby's Hand: Eggshell: 5:I'm really looking forward to 4th level spells with vitriolic sphere and/or sickening radiance. View source. Freezing Sphere. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Vitriolic Sphere - D&D 5E Spells Vitriolic Sphere Description You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot. Aarakocra Simulacrum Storm King's Thunder. It is also given the tiniest of nods in 5e's DMG and even then it's only as an example on how DMs might handle currency in their own game. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. Vitriolic Sphere. com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Actions. If the target is a creature, it is grappled (escape DC 16). 4th-level evocation. Hit: 10 (2d6 + 3) bludgeoning damage. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. The vitriolic sphere also splashes acid in a 5-foot radius around the primary target. Petrification/Polymorph or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 2d4+2 for each slot level above 4th. Range: 150 feet. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. Any spell of 3rd level or lower on the target ends. D&D 5th Edition A Basic Wiki. The Golden Vault has another mission for you, roll the dice to insert the key and see what they have in store for your crew! The Golden Vault, rumored to be associated with metallic dragons, is a secretive organization that handles delicate situations local authorities won’t touch. This wizard spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. Range: Close (25 ft. After a character hits level 20 in the Adventurer's Guild, they can keep growing in power through Epic Boons and Ability Score Improvements. (assume CL 15) Round 1: Take 15d4 Acid damage, then make a Ref save. 1 meters) in. 5th Level Spells - Flame Strike, Control Winds, Hold Monster, Dominate Person, Scrying, Cloudkill, Immolation. Evocation wizards focus on raw damage, unleashing magical power as pure elemental energy. Chromatic Orb: (1st-level evocation, 90 feet, V/S/M (a diamond worth 50+ gp)) Choose acid, cold, fire, lightning, poison, or thunder. A comprehensive list of all official Evocation spells for Fifth Edition. 施法时间. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. If the target is a creature, it is grappled (escape DC 16). At the successful casting of the spell, you conjure a sizzling emerald sphere. A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. On a failure, targets take 10d4 acid damage and another 5d4 acid damage at the end of their next turn. About ; Layout ; Membership ; User Guide ; Help Docs . 等级. Sphere of Annihilation. The target must make a Dexterity saving throw. Any creature restrained by the sphere is knocked prone in the space where it falls. ¤ (currency symbol) = component has a gp value, and must be provided in addition to a spell focus or other components. Artificer. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. * - (the powder of a crushed black. Please keep in mind, though, this is a rules question and not one of real-world physics. 213, bold added): Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can’t protrude into it. Wizard Handbook: DnD 5e Class Guide – RPGBOT. Mordenkainen’s Sword. If a 7th level Wizard/ 2nd level Fighter uses his Action Surge to cast this spell twice on the same target. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. | Includes 1 Set. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. An unwilling target can make a Charisma saving throw, and if it succeeds, it is. Casting Time: 1 action. These connections already exist. Absorb Elements. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. For more. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. Also if they fail the save against Vitriolic Sphere it does a lot more damage than Magic Missile. To view spells by specific criteria, view the appropriate section below. Just take Acid Spray, Dragon's Breath, Chromatic Orb, and/or Vitriolic Sphere. Vitriolic Sphere. This guide is meant as a deep dive into the DnD 5e wizard. The burning target sheds bright light in a 30-foot radius and dim light for an. A Elemental Evil spell Evocation Level: 4 Casting time: 1 Action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. radius around the primary target. Here's a pure damage spell to compare to. Ice Storm. . The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Main Page; Recent Changes; Help PortalLevel. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. Half speed does not stack, but damage should. 7th – Greater Invisibility, Arcane Eye. Each spell can be cast once per day, requiring no material Components, and the spell’s level can be no higher than one-third the dragon’s Challenge rating (rounded down). The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. Creatures that have an Intelligence score of 2 or lower are unaffected. (Imagine someone literally hurling a miniature moon at the enemy). Casting Time: 24 hours. Slightly more damage, and slightly lower hit chance than a single T-Rex attack, but done to all creatures in a 20ft radius. I always envisioned this to kind of look like "ball of force", a maybe shimmering, but basically transparent sphere made of force, similar to the fifth spell level spell Wall of Force (which explicitly states it is. As a Wizard subclass it sits next to bladesinger but gets to be different. Storm Sphere is one of the strongest D&D spells for mid-level adventurers, especially when used in the right environment. Affected creatures take 6d6 points of acid damage. 1 Action. The casting time of spell is 1 action and range. magic-items. We read it and read it and became confused on one point. Storm sphere; Vitriolic sphere; Wall of fire; Cone of cold; Immolation; The Elemental Spell Metamagic gives your 5E D&D sorcerer unparalleled versatility for their damaging attack spells. among others. Hey all! Starting a campaign soon as a Sorc1/Tempest Cleric 7. A list of Epic Boons is included in this document. 3rd Level. Prismatic Sphere. The sphere’s space is difficult terrain. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. You release a burst of blinding radiant energy condensed into a 10 ft. All spell areas of effect are described similarly: A spell's description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Imagine a 20' square on a grid with 5' spacing. The abilities listed in this book are divided into spheres. 5e Magic Item Prices (2023-10-22) Wandering Monster Generator (2023-10-19) D&D 5e Character Sheet. The 5E PHB and DMG are the first to explicitly list all of the classic D&D worlds. ] Any creature in the sphere’s space must make a Strength saving throw. Immolation. Choose acid, cold, fire, lightning, or poison. Temps d'incantation : 1 action. Acid bomb. Athas, for example, is a sealed crystal sphere with only access to the elemental planes and 'the Gray' and. Components. Overall slightly higher damage than fireball, too, but waiting for half of it for a turn has the downside of the monsters possibly surviving the first turn and getting one more round of attacks and actions in. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. 1st Level. Bludgeoning. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. 1 Action. It is widely seen as a Wizard that uses magic missile together with its subclass features to get crazy damage numbers. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. (Background story: basically a spy trained in Yuan-Ti territory until they. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U. Fireball, Fly. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. On a successful save, a creature is ejected. Bombardier Spells. 5 damage on a failed save, 12. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. Vitriolic Sphere is a fourth-level evocation spell with a range of 150 feet. Slap a Sphere around it. The human's left eye socket flares with fire as a red streak flies from it, exploding around the goblins on impact. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Invisibility Sphere. D&D 5e Spell Cards. Spell Description. Vitriolic Sphere. Each creature in that area must make a Dexterity saving throw. This fireball deals 106 points of damage per caster to all the enemies in that area. . Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. . Blight. This sorcerer spell list includes optional spells available from Tasha's Cauldron of Everything. 5th – Major Image, Fear. You move like the wind. Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. Members Online • KyrosEmerson . The relevant sections of the antimagic field description are:. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. Also apologies for my god awful grammar. Vortex Warp. At level 5, the Firebolt cantrip deals 11 damage without using a spell slot, and the Eldritch Blast cantrip deals 21 damage without using a spell slot. An unwilling creature must make a Dexterity saving throw. paralyzation or suffer a splash hit that inflicts 1d4 points of damage per every five caster levels. The sphere remains for the spell’s duration. Tasha's caustic brew hopes to hit two targets for 5 damage each 10 damage overall. AoE spells (or area of effect spells) are a big part of DnD 5e. The sphere obliterates all matter it passes through and all matter that passes through it. Components: V, S. Vitriolic Sphere is a spell that's available as of level 4, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks'Melf's big brother Vitriolic Sphere, on the other hand, is a 4th-level Fireball except with stronger damage. Make a ranged spell attack. On a successful save, a creature takes half the. 5th Level • Animate Objects • Antilife Shell. But Vitriolic Sphere deals acid damage, and instead of dealing the damage all. Creatures that succeed on their Reflex saving throws take half of this damage. Duration: Instantaneous. Vitriolic Sphere (5e Spell) The spell, vitriolic sphere, is copyright Wizards of the Coast. A little bit less upfront (25 vs 31. space in combat due to their size. 1st level damage spells never keep up all that great past level 4. Any affected creature moving out of the. You touch one Tiny, nonmagical object that isn’t attached to another object or a surface and isn’t being carried by another creature. The sphere immediately shatters, drenching all in the area with a potent acid. In fact, 181 spells in DnD 5e are AoE spells. On a failed save, the target also burns for the spell’s duration. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. Target: A creature or object of Large size or smaller within range. Image for keyword:. 5th Level. I just wanted to share something I noticed today. Components: V, S, M (a drop of. On a failed save, a creature takes 10d6 cold damage. when you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. 4th-level evocation. 5th-edition of the Dungeons & Dragons® ruleset. Level 4 Evocation. It extinguishes unprotected flames in its area that are torch-sized or smaller. /level (D) Saving Throw: Reflex negates. On a successful save, a creature takes half the. 1/2 Elf, Green Dragon Sorcerer 6/Undead Warlock 14. Though young, their flames still burn hot, and they begin to burn those before them. Components: V, S, M (a drop of giant slug bile). Den relevanta regeln (PHB p. The target of a spell must be within the spell's range. I have a Yuan-Ti Bard (Eloquence 3) / Sorcerer (Divine 7->8), who’s built around mind manipulation and poison (with a bit of the basic spell shenanigans like levitate). Each area of effect spell will have a point of origin which is a space the caster chooses within range (all spells have a range from the caster at which the spell can be cast) but it can also originate from the caster as is the case with cones. 1 Minute. On a failed save, a creature takes 4d8 bludgeoning damage and is knocked prone. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. We have been choosing a point in between 4 sqaures and counting out the radius of the spell. /2 levels) Effect: 1-ft. It will hit enemies but amazingly the blast stops. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Let's discuss the tactical merits of a suprise round Sploosh! Yay! Nale is nominally the leader here, but we all know Tarquin is really in control. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the…A sphere with a 20 foot radius has: a volume of 33510. Help and suggestions appreciated to find the best and most useful spells!I have subtle and empowered metas. You point at a place within range, and a glowing 1-foot diameter ball of emerald acid streaks there and explodes in a 20-foot. Best 4th-Level Spells 5e 20. save or. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. Any creature in the sphere’s space must make a Strength saving throw. Each creature in that cone must make a DC 15 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save or half as much damage on a successful one. fandom. Tyr is the greater god of the Triad, a group of lawful good gods including Ilmater and Torm. Vitriolic Sphere D&D 5th Edition. Not exactly apples and apples. October 14, 2019 by admin. radius around the primary target. Spells and other magical effects, except those. Cube. Upon arriving at its target, the sphere exploded and covered everyone within 20 feet (6. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. The target must make a Wisdom saving throw. A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. If a deity has come to the your plane and is helping your party directly, they could cast spells that. My DM has granted bonus spell list for Sorcerer viewing the 15 spells to limited. Range: 150 feet. Retain Essence (Su): At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. " Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing , 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere . Fireworks. Invisibility Sphere. And so IMO Storm Sphere is a good spell. Vitriolic Sphere (Complete Arcane) Conjuration Level: Sorcerer 5, Wizard 5, Wu Jen 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. 75 fire damage. Affected creatures take 6d6 points of acid damage. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. Aarakocra Spelljammer Spelljammer: Adventures in Space. 23 Xanathar. The Watery Sphere spell is a very simple and useful spell on dnd, in this spell you conjure up a sphere of water with a 5-foot radius at a point you can see within range. The 5th edition material published so far also describes most of the components below, with the exception of crystal spheres and phlogiston (though their existence in 5e is implied by Mike Mearls in this tweet). As stated in the PHB (Player’s Handbook), Flaming Sphere is a 2nd level conjuration spell. At the successful casting of the spell, you conjure a sizzling emerald sphere. Watery Sphere EEPC / XGtE: Without a maxed out spell save DC this spell isn’t reliable enough to waste your only 4th-level spell slot. DND-spells. The area is difficult terrain for creatures. rx 時計 メンズ ブランド デイト 自動巻き at セラミック ラ. Range. This spell may save your life at lower levels. Vitriolic Sphere is a evocation cantrip spell, its a good spell in 5e, because the casting time of spell is one action and range are 150 feet. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. At Higher Levels. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. [ Vitriolic Sphere ] niveau 4 - évocation. Casting Time: 1 action. You are also comparing one spell vs a spell, 5 feats, and a powerful magic item. Each target must make an Intelligence saving throw. Charisma Modifier: +4. 5th Level. EFFECT. 10. Range: 150 feet. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. 5 and 15. Acid Splash Blade Ward Booming Blade Control Flames Chill Touch Create Bonfire Dancing Lights Fire Bolt Friends Green-flame Blade Gust Light Lightning Lure Mage Hand Mending Message Mind Sliver Minor Illusion Mold Earth Poison Spray Prestidigitation Ray of Frost Shape Water Shocking Grasp Sword. Casting Time: 1 Action. Counterspell (arcane casters) Starting at 5th level, you can use your reaction to attempt to interrupt a creature in the process of casting an arcane spell that requires an action. The spell can locate a specific creature known to you, or the nearest creature of a specific kind. The whirlwind is a 10-foot-radius, 30-foot-high cylinder centered on that point. Sortable Table. The main benefit of elemental adept is the guaranteed damage. Each creature in that area must make a Dexterity saving. It lasts for the duration. If damage is an effect of the. On a failed save, a creature takes 10d6 cold damage. wide is considered a large creature, but they still take up a 10 ft. For the complete wizard list, see Wizard Spell List. The area can be up to 30 feet long, up to 10 feet wide, and up to 10 feet tall. Any monster caught in it will take 2d6 bludgeoning damage if they fail a Strength saving throw. 170 Tags: sorcerer wizard level4 evocation.